Beyond Good & Evil 2


I'm working on Beyond Good & Evil 2 as Level Artist, in charge of designing the modular kits used to build architecture.

Most of my work is still under NDA but Ubisoft's video of E3 2018's demo shows some of the work done back then.

I've been involved in the early design phases for the systems we now use to assemble cities, buildings and their interiors. I have to think about large-scale Art Direction intentions as well as precise metrics and building principles I provide documentation and references for.
Supporting Level Design for good player navigation, maintaining a strong sense of scale and variety, and interacting with the Art Tech Team as they develop our tools are some of my most important challenges.