![](../images/metaphora/metaphora_moonycatfront_adrianjacques.png)
![](../images/metaphora/metaphora_moonycatback_adrianjacques.png)
![](../images/metaphora/metaphora_moonycatturn_adrianjacques.gif)
![](../images/metaphora/metaphora_treeparts1_adrianjacques.png)
![](../images/metaphora/metaphora_treeparts2_adrianjacques.png)
![](../images/metaphora/metaphora_treepartsig_adrianjacques.png)
![](../images/metaphora/metaphora_cliffs1_adrianjacques.png)
![](../images/metaphora/metaphora_cliffs2_adrianjacques.png)
![](../images/metaphora/metaphora_cliffsig_adrianjacques.png)
![](../images/metaphora/metaphora_stonewalls_adrianjacques.png)
![](../images/metaphora/metaphora_stonewallstex_adrianjacques.png)
![](../images/metaphora/metaphora_stonewallsig_adrianjacques.png)
![](../images/metaphora/metaphora_horn_adrianjacques.png)
![](../images/metaphora/metaphora_hornig_adrianjacques.png)
Game
Artist
I have worked on Metaphora as a 3D Artist.
I have been mostly focused on environment assets and in-engine Level Art, but also worked on updating character models (adding clothes and better details on main character) as needed.
Engine: Unreal Engine 4
Modeling: 3DsMax, Zbrush
Textures: Photoshop, Substance Painter